
You set off on a journey, you roam around a map (collect treasure, fight monsters, fight harder enemies if you can, go on quest), and then the story progresses you to another area. I'll agree that you usually have to sort through the garbage to find stuff like this, but mobile has quite a few awesome experiences if you know where to look and don't mind spending a bit of cash up-front. There are also lots of great original (originally developed for mobile devices) games that are on par with the above in a lot of cases and typically aren't riddled with ads and mobile gacha garbageĪs well as hundreds of other games I've personally enjoyed that are paid apps that offer in-app purchases that are extremely non-intrusive and don't affect gameplay at all. Grand Theft Auto III / Vice City / San Andreas So know that there's some more goodies, not just updated SNES graphics.Sure, but they're usually pretty hard to find since a lot of times they're a) not free and b) not featured prominently in the app stores because they don't generate as much revenue as the free games like you describe.įinal Fantasy I / II / III / IV / V / VI / VII / IXĭragon Quest I / II / III / IV / V / VI / VIII There is also the fact that there is more content added, and the translation has been redone. As the other poster also said, <1GB isn't bad.Ĭompared to a half-finished GTA V size game world I'm currently working on for BeamNG Drive (as my name says), The Los Injurus City Map Project is already almost 10gb, so <1gb isn't bad at all. Seeing as there's THOUSANDS of little patches that each do a specific tile, character, song, etc it's going to add up. You're not just firing up a single-game emulator here, a lot of it has been enhanced and graphics, movies and audio contain a lot of data, taking up a lot of space, basically patched over the original rom stuff.


A bit of the 'bloat' is from the game-engine support libraries too.

Cut scenes, improved music score (it's much clearer, and does not use the old SPC700 samples, it uses digital ogg-style audio, in Unreal specific engine format), updates to some graphics.
