
We’re not at our goal yet but are actively working towards it. Examples are Thunderstorm monster affix, Mallet Lord’s arm attack, or Morlu meteors.
Drastically reduced damage to pets – Persistent AoEs for which the player is intended to move out of quickly or highly-telegraphed attacks for which the player is intended to avoid altogether. Good example are Perdition’s volley attack or Agnidox’s fireballs. Reduced damage to pets – Special attacks such as fireballs, which typically deal more damage than a basic attack, are pretty bright and visible, and can sometimes be avoided by the player. Full damage to pets – Basic melee/weak projectile attacks, not expected to be always avoided by a player. These monster attacks exist in a spectrum but roughly fall into 3 categories: This is done instead of giving pets AI to run away from damaging attacks, which would cause them to lose out on DPS time. To work towards the first goal, Pets should take reduced damage based on how avoidable the monster attack normally is for a player. In the live environment pets are too squishy, but even after our review is done in a future patch, if your pets are still dying a lot, we want you to be looking to increase your Toughness, which will consequently increase your pets’ survivability. We don’t want pets to be invulnerable tanks. You shouldn’t skimp on Toughness just because you have pets. On the flip side, they should be noticeably tougher if you’ve increased your own Toughness. Pets should derive their Toughness from yours, and if you skip out on it, your pets’ survivability should be noticeably lower as a result.
They currently scale with most of your stats but not all of them. Pets should scale with your survivability stats.There’s a lot to this statement so let me clarify a bit: Pets should be roughly as survivable as the player. Our philosophy on pet survivability can be summed up as follows: We’re in the process of doing a review of Rift Guardian abilities and extremely damaging monster abilities in regards to the amount pets take.